Spring 2023 QMC Workshop: Introduction to the Independent Samples t-test and ANOVA (Zoom)

Group Mean Comparison Workshop Series          Two-Part series-Workshops on group mean comparison by the EHE Quantitative Methodology Center (QMC) The QMC is offering a two-part series on common group mean comparison methods in social sciences. These workshops will occur from 1:00 pm to 2:30 pm on Wednesday, February 8th and Wednesday, February 22nd. […]

Spring 2023 QMC Workshop: Introduction to the Dependent Samples t-test and Repeated Measures ANOVA (Zoom)

Group Mean Comparison Workshop Series          Two-Part series-Workshops on group mean comparison by the EHE Quantitative Methodology Center (QMC) The QMC is offering a two-part series on common group mean comparison methods in social sciences. These workshops will occur from 1:00 pm to 2:30 pm on Wednesday, February 8th and Wednesday, February 22nd. […]

REDCap Design Part 1 (Webinar)

This level of training is appropriate for individuals who are using REDCap for the first time, or individuals who have very limited prior experience. This session reviews the basics of REDCap form design, the REDCap Shared Library, enabling surveys, testing, and ways of distributing surveys. Please click here to register. A calendar invite will be sent after […]

Speaker Series: A Win or a Flop? Measuring Mass Protest Successfulness in Authoritarian Settings (Zoom)

Friday, March 22: Dr. Kimberly Turner, Assistant Professor of International Affairs, University of Pittsburgh Title: A Win or a Flop? Measuring Protest Effects Bio: Kimberly Turner is an Assistant Professor of International Affairs with the Graduate School of Public and International Affairs, University of Pittsburgh. Dr. Kimberly Turner Prior to joining University of Pittsburgh, she […]

QualLab Lunchtime Lecture Series: Learning to Escape: Noticing Knowing through (Mis)Reading and Recalibrating the Body in Play (Zoom)

Dr. Jon Wargo Associate Professor, University of Michigan Games are not only forms of documentation, communication, and expression but critical sites and technologies for learning. Indeed, as recent research illustrates, games not only further the development of domain-specific knowledge but also provide the designed constraints – analog or digital – rendered necessary to learn specific […]